There are quite a few classes out there complaining about the additions their classes are getting once the expansion is released (except hunter's, but that's because they don't know what they're getting yet). For me, since my main is a priest, I have a few complaints about them, and that's my rant for this week.
For those who aren't familiar with Priest's Talents and Spells, here's a quick rundown. The three trees are Discipline, Holy and Shadow. The Shadow tree is mainly for damage, one of the best single target DPS in the game. The Holy tree is based around healing and healing bonus and Discipline is more about durability and mana efficiency. All three trees have holes in them, and I'll go over each.
First, the easiest, Shadow. Most people think shadow's almost perfect and they're right. The main problem for a shadow specced priest is their mana regeneration. They have great DPS but often run out of mana quickly. In the expansion, shadow priests hoped that they would of recieved some sort of mana regeneration talent, but they didn't get one. The second main gripe is that the 41 pt talent is a heal spell. At the pinnicale of the priest's damage tree, what do you get? A Heal! A little lacluster of you ask me.
Now here's where you get tricky. The Discipline and the Holy trees are so mucked up and disorganized, in my opinion, that you have to talk about them together. Let me first throw out the obligatory hate-filled comment about Lightwell. It sucks! And if you don't know why, go ask any priest in the game next time you're on. I won't waste any more time with it. Oh wait, how can I forget? The pre-req for Lightwell, Improved Death. Well, fine, it's called Spirit of Redemption, but the only way you can use it is you have to die! Great just what I need! Now I can cast the priest's new instant damage spell Shadow Word: Death (damages your target and yourself) and make use of this talent. SoR is the talent that makes an angel appear in the battlefield and allows the dead priest to cast heal spells without a mana cost for 10 seconds before they join the spirit world. Only problem is with lag... well, lets just say it never works.
I'm getting side tracked here. Many of the new talents and such need to be rearranged a little bit. For example, Discipline seems to be for survivability, however talents like Blessed Resiliance and Blessed Recovery (talents that active from critical strikes) are in the holy tree. The new talent, Surge of Light, has a chance to proc an extra free Smite is stuck at the end of the holy tree. If you're going deep into the holy tree, you are there because you want to heal better, why would you want a free smite? If you're healing you have alot of +healing gear and not +damage gear. You will now get a free smite for 450 or so damage. Great it's free, but now you have to figure out who to target with your free smite. I'd rather concentrate on healing in a raid, thank you very much. However if you are PVP'ing as a holy caster, going high up in the dicipline tree is more advantagous in my opinion (Power Infusion, Reflective Shield) and does not give you the option of getting Surge of Light.
This is just an example, there are many more redundant talents in the holy tree that are useless because they don't scale with your equipment. Here are a few new spells I have problems with.
The new Holy 41pt talent, Circle of Renewel. This spell casts a mini-renew on the target and his party. Good deal right? No. Here's why. First it's expensive to cast. Bad. The radius is 15 yards, how often is the party of five close to each other (in a raid) where this becomes useful? Now let me remind you, it only affects the party and not anyone else in the raid.
Binding Heal, this spell heals you and your target at the same time. Why is this useful in any other place but PvP? It's cheaper to cast two flash heals.
Prayer of Mending, this spell heals a target for X amount once the target's damaged, then the effect jumps to the nearest target. This spell is very situational. You can't control it. What happens if you get hit for 33 damage? Do you waste a charge?
Shades of Darkness, summons 3 shades to attack your target for 8 seconds. 5 minute cooldown. how useful is this with a 5 minute cooldown? I don't get it.
There is hope yet! Check this out:
Kalgan, a Blizzard Developer, said, "So, the updates will include both some significant changes (for example, we're planning to try something else in place of Circle of Renewal), to the addition of some new talents and the refinement of some of the existing ones (which will hopefully include more improvements/changes to lightwell)."